MultiversX Tracker is Live!

Is the dream of the solo builder dead?

All Cryptocurrencies

by COINS NEWS 7 Views

A while back, someone on here shared a game with a genuinely brilliant idea behind it. I won't name it, but it was a great betting game. He first launched it on an Eth L2, and since nobody uses those, it stalled - then he relaunched on Solana and it was buzzing there for months.

The problem: the guy with the genius idea was a terrible dev. The game was bugged to hell. Sometimes you couldn't place a bet and a random person won. In some games people couldn't withdraw their winnings for months - some never got them at all. And people kept playing anyway, because it was that fun. For a couple of months he actually tried to fix things. Then he went quiet, and eventually - after most people had left, worn out by bugs that never got fixed - he took half of what was left of the players' money and walked. (A tiny amount compared to what he could've taken at the peak, so I don't think that was the goal all along.) Classic crypto story. The community was genuinely baffled how someone fumbled something so good so badly.

When it was clearly dying, a bunch of people talked about rebuilding it. One guy even finished a version that never launched, for reasons I never learned. I waited. Eventually, this year, I rebuilt it myself.

This is going to sound like bragging, but I honestly believe my version is better than the original in every way. More game modes, a proper UI, things the original never had, and an actual plan for the future. And most importantly: it works. The bugs are gone. You can always bet, you can always withdraw. And if something comes up, I fix it.

So where is everybody? I personally messaged 50+ people who were active in the original community. People who should remember me. A few were friendly. One accused me of impersonating myself. Most just ignored me. Grand total who came to play even once: four. And at that point every game was massively +EV. The leaderboard payouts alone meant basically every bet paid for itself. Free money, essentially. Still almost nobody.

One notable difference from the original: no native token, for now. We're deep in a bear market, I already had a rough launch on another platform, and the game genuinely doesn't need a token to work. The plan was to launch one later, once the thing was steady, and airdrop it to early players. Except there are almost no early players to airdrop to.

So to attract some attention, I built a way for anyone to spin up a token whose trading fees automatically fund the games - figured that'd be a natural discovery engine. (The tokens launched there can't even be rugged - the dev's buy-in goes straight into the prize pool, so there's no bag to dump.) Launched a few. Some got decent volume, the fees funded plenty of bets. New players from it: one, who made exactly one bet. The only new arrivals were the constant bots and scammers in my chat offering me marketing services.

Here's the number that actually haunts me. Over 400 wallets traded the tokens I launched, 315 SOL of buying across five coins. Every one of those tokens has a link to the site baked right into its metadata, one click from the chart to the game. New human visitors to the site from all of that trading: ten. Not ten who played. Ten who visited, one who bet. Two-thirds of that volume arrived in coordinated same-block cohorts (wallets that were never people to begin with). The rest were mostly flippers who'll buy a token without ever once looking at what it actually is.

So I'm genuinely asking: is it over for the solo builder?

  • I won't pay KOLs, and they'd have nothing to shill anyway. They pump tokens, not games - usually right before dumping them on the people who trusted the call.
  • Paid trending (for any of the launchpad tokens) is a scam, and even when it creates volume, it only brings traders, not players.
  • Is pumpfun to blame? When the original launched, it was maybe one new coin a minute - you could scroll through and actually find a diamond. Now it's a hundred a minute and there's nothing to find.
  • Is it that with no native token, there's just no acquisition engine at all? The original had hundreds of players, but it also had a token people were trading and hyping the whole time. Maybe that's what actually pulled them through the door, and the game only kept the few who stuck around. Do people just never show up to play unless there's a ticker to trade first?
  • Or is it the bear plus a collapse of trust - the people who got burned on the original are gone, and the ones who didn't have no money left anyway?
  • Or has the audience just moved somewhere else? Higher market caps, specialized communities? I looked and couldn't find them. If any of you know where that audience actually is now, that's the thing I most need to hear.

The platform works. I keep shipping. I'm porting it to BSC next. Do I just keep building and wait for discovery to come? Or is the era where one person could ship something genuinely good and have people actually show up simply over?

PS: please, no "crypto is dead" replies. I've read that one every four years.

submitted by /u/lgrv
[link] [comments]
Get BONUS $200 for FREE!

You can get bonuses upto $100 FREE BONUS when you:
πŸ’° Install these recommended apps:
πŸ’² SocialGood - 100% Crypto Back on Everyday Shopping
πŸ’² xPortal - The DeFi For The Next Billion
πŸ’² CryptoTab Browser - Lightweight, fast, and ready to mine!
πŸ’° Register on these recommended exchanges:
🟑 Binance🟑 Bitfinex🟑 Bitmart🟑 Bittrex🟑 Bitget
🟑 CoinEx🟑 Crypto.com🟑 Gate.io🟑 Huobi🟑 Kucoin.



Comments